On another note, we’re phasing out our usage of SourceForge. Last but not least, our GitHub page has been updated with nicer formatting and pretty buttons, so you should definitely go take a look! After the libRocket NaCl merge last month, we’ve also had work done on converting UI elements to take advantage of C++, something that will be ongoing until we add libRocket Lua support in the near future, allowing for scriptable UI elements. The duplicate GUID bug has been fixed, and the SSAO shader bug as well. All of the screenshots on this release post have been taken on Vega, and as you can see, it’s a really nice map! Mappers can also use the great new texture set that comes with it, as well as a set of detailed map objects. The map has been retextured, and the layout will continue to change as feedback comes in. It was a fantastic Tremulous map, and has now been ported to our engine, taking advantage of the features it provides. Our featured feature (!) of this month is Vega, a new map that you might have seen being tested during our Sunday community games. It’s a very exciting time for all parties involved, and it will be interesting to see where this goes! This could mean playing Xonotic maps on a game of Unvanquished, or using Unvanquished models to provide Xonotic with an alien boss rush mode. What this means for players across projects using our engine is that they’ll be able to benefit from engine development from multiple sources, as well as a unified tool set to deal with assets and maps. An upcoming project by another team from Europe, Unreal Arena, is also interested in using our engine. This month, we’re featuring a major milestone for our engine, a new default map, and a number of bug fixes and infrastructure work.įirst off, we’ve worked with members of the Xonotic team to decouple our game code from our engine code, meaning that the Daemon engine can now be used not only by both of our projects, but by others as well! This was somewhat possible before, but now it’s much easier, making it less of a pain to keep up to date with upstream engine changes. Hello, and welcome to our August release!
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